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《XNA 4.0学习指南》PDF资源

发布时间:2018-12-19浏览(2408)

    XNA 4.0学习指南
    书名: XNA 4.0学习指南
    原名: Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7
    作者: Aaron Reed
    图书分类: 软件
    资源格式: PDF
    版本: 英文文字版/更新中文文字版/更新EPUB版本/更新源代码
    出版社: O’Reilly
    书号: 978-1449394622
    发行时间: 2010年12月27日
    地区: 美国
    语言: 英文
           Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.
           Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish.
           Learn game development from 2D animation to 3D cameras and effects
            Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
            Build three complete, exciting games using 2D, 3D, and multiplayer techniques
            Develop for and deploy your games to the Xbox 360 and Windows Phone 7
            Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.
            Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.